Basil The Wanderer meets his team at the Branded crater outside Glint’s Lair, but the area is crawling with Forged.
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Basil The Wanderer and his friends must halt their march before Balthazar sets the foundations of the world ablaze.
Taimi’s machine returned Jormag and Primordus to a dormant state, but Balthazar vanished in the aftermath. Where does Basil The Wanderer begin the hunt for a rogue god?
The ancient mursaat, Lazarus the Dire, is not what he seems—and Marjory Delaqua has returned from her investigation with a desperate warning.
Her Royal Majesty, Queen Jennah of Kryta, requests Basil The Wanderer’s presence in Divinity’s Reach to help her root out corruption in the Ministry before crisis strikes.
Basil The Wanderer will find out if any chilling discoveries await him in the Shiverpeaks as he ventures closer to the Elder Dragon Jormag’s territory.
With little time to recover following the death of Mordremoth, Basil The Wanderer and his allies must work quickly to find anything they can leverage against the new threats. But who can we trust?
In the aftermath of Mordremoth’s death, Basil The Wanderer and his allies celebrate their victories—and mourn their losses.
Braham, Canach, and Basil The Wanderer catch up with the rest of the team and forge deep into the jungle dragon’s stronghold as they track Zojja and Logan’s trail.